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Perrin's 2010 Holiday Treats: Part 5

For today's treat I've got another unfinished game project. My plan for November had been to work solely on a project for something called The Aya Challenge. A one month multi-disciplinary creative challenge for an UK event. However after making some really great progress in the first week or so, I kind of lost the spark for the game I was making. And ended up on other projects. So here's what I was working on.

Silent Night

Silent Night was going to be a Christmas themed platforming game with a modern 3D retro look. In terms of gameplay I wanted it to be my homage to Mario since it's a series I've always loved and has continued to be brilliant over the years.

I'm hoping to return to this in the new years maybe once I'm done with Kairo.

If you have the Unity 3D webplayer plugin installed you can try the WIP of the first level, still very rough early stuff:
Silent Night Early WIP

Or if not you can just watch this YouTube video of it:

Previous Parts

Part 1 - Let's Typing Some English
Part 2 - Rabbit Girl in the Miracle Zone
Part 3 - the white chamber Mac OSX Port
Part 4 - Kairo trailer

Welcome to the home of Locked Door Puzzle, the independent game development studio of Richard Perrin located in Bristol.

My primary focus is on creating expressive games that explore different forms of interactive storytelling.

For contact details check the about page.