Rss Feed

Words in sentences and paragraphs as means of introduction

Believe it or not I'm going to use my first post in this DevBlog to introduce myself. Originality has always been overrated anyway. My name is Richard Perrin, I live in a overpriced flat in central London with two other geeks and I am somewhat a jack of all trades and a master of none.

Most importantly to me (and probably you) I am an indie game designer/programmer. In early 2005 I released a free sci-fi horror point and click adventure game called "the white chamber". You can download it over at the Studio Trophis site, will throw in some links at the end of the post.

I am also the co-host of a weekly video gaming podcast called Stage Clear. A freelance video game journalist friend of mine Rob Fahey presents the show with me. Largely the show is themed around the love of video games and the hatred of gamers (sorry).

As none of that pays the bills, especially in central London, I'm also a web developer. I built complex Drupal CMS driven websites for THE MAN. It's not really a fulfilling job, but it's lucrative and gives me the money to take time off and work on creative projects.

Studio Trophis never managed to produce a second game, and I'm sure I'll get into some of the behind the scenes shenanigans that led to years of failed attempts in this blog. I am however now back at work on a new game project called Journal, that is probably about one third way through development at this point.

I am going to try and update this blog at least once every 2 weeks with a mixture of articles about my experiences with Studio Trophis, my work on my new games and general opinions and thoughts on indie game development.

I'll do my best to keep it all fairly interesting and entertaining. If you have any questions, comments, or things you'd like me to cover just let me know and I'll do my best to discuss them in the blog.

Linkage

Welcome to the home of Locked Door Puzzle, the independent game development studio of Richard Perrin located in Bristol.

My primary focus is on creating expressive games that explore different forms of interactive storytelling.

For contact details check the about page.